Hello and welcome to our website ! If you're reading this, that means you're most likely looking for information/advice on starting or improving your Archer in Perfect World .This guide should provide you with the basic knowledge to get that done.
Basic Archer Description
Archers are of the Elven race and are DDs (damage dealers) that specialize in ranged physical damage. They stand in the back or fly in the air and take out whatever they can quickly and smoothly before being taken down themselves. Due to this nature, Archers are prone to have relatively little HP, high attack power, high critical rate, and high dodge rate.
Archers are given a choice of 3 types of ranged weapons: Bow, Crossbow, Slingshot. Each has certain attributes that make them unique and I will discuss those later in the guide.
Archers are very interesting and versatile! We are one of the top damage dealing classes in the game, alongside Mages. The lower-mid levels can be a little troublesome with low HP and lacking stuns/slows, combined with the fact that we do half damage at close range, but it gets better. However, many upcoming Archers may give up early because they seem weak. Archers don't truly shine until 80+, or at least 70+, when gear, and most importantly, crit rate, starts to get better. So if you're looking for an easy ride all the way through, Archer may not be for you! Archers have the power to take out squishy targets quickly with our excellent range and spike damage. They also have metal-based magical attacks that are very useful for Heavy Armored, low Magical Defense classes (WR and WB). After reading this, if the Archer class interests you, then continue reading!
There's really only 1 build I recommend as an Archer, and its "Pure Dex." That means you put enough Strength to wear the latest Light Armor, then the rest into Dex. This means you want (Your Level + 4) Strength, and every other point into Dex. That means you can do 1Str/4Dex every level, or you can pump Dex until you reach the level of a new armor you want, and add the missing Strength. Note: Its never a good idea to buy armor from vendors Also, if you're close to a new critical % marker, it may be worth it to place extra points in Dex as well. Critical is 1% every 20 Dex.
The levels of new armors are:















